Or if the enemy’s health is also very high, I’ll freeze forever or even a blue screen. I can guarantee a few minutes of freezing. And this enemy may be in high health or elite status. I don’t know what exactly is going on behind the scenes, but it seems like this Damage Resistance Aura adds another layer of calculation. This happens until your computer has blue screens. Including freezing for a few seconds to half an hour, camera disappearing, and moving. Despite the heavy calculations that take place, it works fine as long as the enemy dies after a few cascades.īut problems arise when enemies have higher health, like in a high-level Nightmare Dungeon, or when there are these purple shielding mobs in a group.ĭepending on the severity of the situation, you may experience minor stuttering. This can cause incredible cascading damage. And every process of that Aspect will also debuff everyone. Knowing this, with enough attack speed and Essence, we can group packs up, spreading the debuff. When they hit a debuffed target, we can fire additional Blood Lances. The enhanced Blood Lance can pierce through already debuffed enemies, helping us spread it further.Īnd what holds it all together is an Aspect of Hungry Blood. Every time you hit an enemy with Blood Lance, any enemies with this debuff will also hit. The effect of Blood Lance usually lingers on the enemy for 3 seconds. But there’s one major hurdle preventing further progress, and it really breaks the game. Blood Lance build I’m working on looks great, is super fun to play, and is working its way up to Nightmare Dungeon level 100.
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